PC Patch Notes
Category: PC,Update Notes
- Hachiman’s Eagle Eye Ability may bounce off of minions when fired.
Arctic Seer Artio
Crystal Gaze Medusa
Fallen Angel Nike
Tremor Tech Cabrakan
Rocket Punch Mercury
- Frostfire Ullr
- Level up FX
- Jump Stamp
- Recall Skin
- Arctic Seer Artio
- Krampus Cernunnos
- Crystal Gaze Medusa
- Fallen Angel Nike
- Fire and Ice HUD Theme
- Ember Storm Level up FX
- Let it Snow Fountain FX
- Cutesy Recall
- Play 2 games
- Get 1 FWOTD
- Get 30k Player damage
- Kill 2 towers as a team
- Play a Celtic God in 1 Game
- Play a Warrior in 1 Game
- Play a Guardian in 1 Game
- Artio Dance
- Cernunnos Dance
- Nike Dance
The Smite World Championship is almost upon us! As stated in previous patch notes, this patch is going to be light on the balance side to ensure teams competing at HRX will have the time needed to practice without throwing a wrench into their planning.
Stone of Gaia
Stone of Gaia has become a very sought after item as of the last SPL split, providing a large boost to a player’s health pool over the course of a fight. We are increasing the cost to better reflect its potency at allowing players to survive burst and sustain themselves throughout a game.
- Increased Cost from 2000 to 2100
We did a large pass on Mana costs for our gods. A few of them had Mana costs that were far too high. A few of these gods even encouraged players to purposely never level up an ability purely to keep it a lower mana cost.
Noxious Fumes is an ability that many players avoid levelling up, as the increased Mana Cost was not worth it because it rarely deals very many ticks of damage. We are bringing down the high end cost to make sure it is a better strategy to rank this skill up.
- Decreased mana cost from 60/70/80/90/100 to 60/65/70/75/80
Similar to Noxious Fumes, Bacchus players who were maxing Chug could do themselves more harm than good. This should not be the case. Bacchus can now Chug for a much reduced cost, allowing players to feel good about ranking this ability.
- Decreased mana cost from 40/65/90/115/140 to 40/45/50/55/60
Odin is another character we wanted to address as we head towards SWC, as both his casual performance and his impact at the highest end of play are both above the curve. Ring of Spears is seeing a slight decrease to duration, lowering the amount of time he is keeping players locked down and debuffed in a teamfight.
- Decrease Duration from 6s to 5s
Sobek has been a pretty solid pick for some time, but when reviewing his Mana costs, we found the cost for Tail Whip to be a bit too steep. Sobek can use this ability more freely without relying as much on his Ultimate regen to keep him in a fight.
- Decrease mana cost from 70/80/90/100/110 to 60/65/70/75/80
Sacred Monkey, which is neither a clear tool nor a major source of damage, was especially costly at early ranks. Hun Batz can now use this ability more often without running himself too low on Mana.
- Decrease mana cost from 75/80/85/90/95 to 60/65/70/75/80
All of Isis’ abilities were at or above 100 Mana at rank 5, but we only chose to bring down Spirit Ball and Dispel Magic. Wing Gust is Isis’ primary wave clear and mobility move, and reducing its cost would have a larger impact, which is why we have left it alone.
- Decrease mana cost from 70/80/90/100/110 to 70/75/80/85/90
- Decrease mana cost from 80/85/90/95/100 to 60/65/70/75/80