SMITE
Legend of the Foxes | 5.2 Update Notes
By: HiRezSt3alth |
9 months ago
Category: PC,Update Notes

New God Skins

 

Kitsune Ratatoskr

Exclusive

Senpai Da Ji

Limited

Marvelous Maid Amaterasu

Limited

Ragnarok Hades

Limited

Oblivion Hound Cerberus

Exclusive

Oblivion Queen Discordia

Exclusive

DJ Ohm Ganesha

Limited

Playmaker Ne Zha

Exclusive

Mastery Skins | Hades

Mastery

Mastery Skins | Cerberus

Mastery

Legend of the Foxes
Da Ji is calling upon you to serve her in defending the last of the foxes! Protect the adorable vulpine critter from an unending assault of minions, Elite monsters, Bosses, and the Gods themselves to earn her favor! This new smite adventure is available in 5.2 through 5.4. For more information check out our Adventure site or FAQ!
    Senpai Bundle

  • Senpai Da Ji Skin
  • Fox Avatar
  • Loading Screen Skin
  • Music Theme
  • 2x Fox Points
  • Gold Key
Gold Fury Bundle
  • Oblivion Hound Cerberus
  • Oblivion Queen Discordia
  • Cutesy Cerberus Avatar
  • Skull Stamp Jump Stamp
  • Molten Key
Misc.
  • EDM Music Tech (Emote)
  • What the Puck (Jump Stamp)
  • Skull (Jump Stamp)
  • Playmaker (Announcer Pack)
  • Senpai Adventure (Music Theme)
  • Cutesy Cerberus Avatar
  • Fox Avatar
God Balance
Ares
The changes to Conquest in 5.1 have created quite a few difficulties for Ares. His Abilities don’t do much damage to lane minions, he has trouble killing jungle camps, and he has no mobility to help with rotations. All of these aspects have become even more important for Guardians. Ares is getting more minion damage on Shackles and lower mana costs on Bolster Defenses to help him better fill a traditional support role.

Shackles
  • Increased Minion Damage from 50/70/90/110/130 to 70/90/110/130/150

Bolster Defenses
  • Decreased Mana from 60/65/70/75/80 to 40/45/50/55/60
Neith
Through previous Seasons, Neith has survived through her strong abilities with less of a focus on her basic attacks. As SMITE has progressed it has become clear that even ability focused hunters need strong basic attacks. Neith’s base power stats were nearly the lowest in the entire class, so we are bringing those up to let her basic attacks compete and add even more punch to her strong damaging abilities.

General
  • Increased Base Power from 35 to 38
  • Increased Base Power per level from 2.3 to 2.5
Thor
The new jungle respawn timers have put Thor in an awkward position. His fastest clearing ability is a channeled ability that does not immediately go on cooldown. This results in him often showing up to camps without being ready to clear them. The god of thunder is getting a cooldown reduction on his spin-to-win so that he can keep up with the pace of the Season 5 Conquest jungle.

Berserker Barrage
  • Decreased Cooldown from 13s to 11s
Vulcan
Vulcan is one of the mages who was hit the hardest by the Rod of Tahuti re-design. He is most successful as a late-game extreme burst mage but he is now having a harder time bursting enemies down. His cannon pet cannot utilize a lot of the unique passives that mages are building into with the item slots opened up in Season 5. To bring his late game burst back up we are increasing the Magical Power Scaling on Magma Bomb.

Magma Bomb
  • Increased Magical Power Scaling from 70% to 80%
Item Balance
In 5.1 we introduced a huge amount of item changes and re-designs. Mages had the most change, and many of their builds are still in the very early concept stages. However, one class and role had a clear outlier in its strength: Hunters with Critical Strike and Lifesteal. The following 3 items are being adjusted to address this build. Critical Strike is a difficult mechanic to balance. Our goal in 5.1 was to make Crit more consistent but deal less overall damage. We feel like the changes were a success, but the build path was clearly overshadowing other options so we want to adjust a few things slightly and make sure Hunters can enjoy just as much build diversity as the other classes of SMITE.

Deathbringer
We felt players who purchased Deathbringer as their sole crit item were performing much better than we hoped. With the lower critical strike chance, players will have to build a more standard crit item before going right into this luxury item. Crit in general is a very polarizing mechanic. It has some randomness to it, but also can be very interesting. While we don’t plan on completely redoing crit, we do want to continue adjusting crit items to make sure the build has unique strengths. Hunters and Assassins still have many powerful items they can use that we want to be comparable to crit. Expect more changes to Critical Strike items in 5.3, as well as some mage item adjustments.
  • Decreased Physical Power from 50 to 40
  • Decreased Critical Strike Chance from 35% to 25%
  • Increased Passive Critical Strike Damage Buff from 25% to 30%

Devourer’s Gauntlet
  • Increased Cost from 2100 to 2300

Asi
  • Decreased Physical Penetration from 15 to 10

Talisman of Energy
This new Guardian item had interesting possibilities but too many limitations. We are adjusting the stacks on Talisman of Energy to reach the same total power but at a much faster rate. Now Guardians can empower their team with a boost of stats after every minion wave.
  • Decrease stacks from 10 to 5
  • Increase MS per stack from 1 to 2
  • Increase AS per stack from 1 to 2
  • Increase MP5 per stack from 5 to 10

Midgardian Mail
Midgardian Mail has fallen out of favor for quite a while. It has a very powerful and somewhat inconsistent passive but its stats didn’t quite compete. We want to make sure that Guardians don’t feel punished by picking up this item as a strong counter to fast attacking opponents.
  • Increased Physical Protection from 30 to 40

Atalanta’s Bow
Atalanta’s bow has the movement speed to make it a unique physical item, but its damage stats and cost didn’t earn it a spot in most builds. We are taking the cost down and bringing the Attack Speed up to help it better compete with other Attack Speed options.
  • Decrease Cost from 2300 to 2200g
  • Increase Attack Speed from 25% to 30%

Soul Gem
We like this item’s identity of being able to heal yourself and others from using your abilities. While this item varied in power heavily based on which god purchased it, it also had unintended interactions that caused it to further boost its power. We plan on making a design change to this item to address this, while keeping its core identity intact.
  • This item will make a return once this redesign is complete (hopefully 5.3).